Swiss Challenge League FantasyIndependent fan-made game · Season 2026/27
Build your squadBeat your rivalsOwn the gameweek
How to play

Challenge League Fantasy rules

Build a balanced 15-player squad, pick your best XI before the deadline, and score from real Challenge League performances.

01
Getting started

Build a 15-player squad

2Goalkeepers
5Defenders
5Midfielders
3Forwards
Squad limitsYour total budget is 100.0 and you may select no more than three players from one club.
02
Match points

How players score

ActionGKDEFMIDFWD
Plays up to 59 minutes1111
Plays 60+ minutes2222
Goal scored6654
Assist3333
Clean sheet after 60+ minutes4410
Every three saves1
Every two goals conceded-1-100
Penalty conceded-1-1-1-1
Penalty won, unless scored by the same player+2+2+2+2
+5Penalty saved
-2Penalty missed or own goal
-1 / -3Yellow / red card

A goalkeeper or defender who is sent off is charged for every goal their team concedes in that match, including goals scored after the dismissal. A player who is substituted without being sent off is only charged for goals conceded while on the pitch.

03
Your matchday team

Starting XI, captain and bench

Valid formation

Start one goalkeeper, 3–5 defenders, 2–5 midfielders and 1–3 forwards.

Captaincy

Your captain scores double. If the captain does not play, the vice-captain takes over after the gameweek finishes.

Automatic subs

Non-playing starters are replaced in bench order when a valid formation remains. The reserve goalkeeper only replaces a goalkeeper.

04
Managing your squad

Transfers

Free transfers

Transfers are unlimited before the Gameweek 1 deadline. You start Gameweek 2 with one free transfer; after that, each completed gameweek adds one, up to a maximum of four.

Extra transfers

Each transfer beyond your available free transfers deducts four points from that gameweek.

Squad rules remain

A replacement must play the same position and keep the squad within its budget and three-player club limit.

05
Season boosts

Four chips in each half

Wildcard

Make unlimited permanent transfers. All transfer costs already incurred that gameweek are cancelled.

Free Hit

Make unlimited transfers for one gameweek, including transfers made before activation. Your pre-gameweek squad and bank return afterward, and those transfers do not consume your free-transfer allowance.

Bench Boost

All 15 squad players count toward your gameweek score.

Triple Captain

Your captain scores three times their base points instead of two.

Each chip can be used once in Gameweeks 1–18 and once again in Gameweeks 19–36. Unused first-half chips expire after Gameweek 18 and do not carry over. Only one chip may be active in a gameweek. Bench Boost and Triple Captain may be used in Gameweek 1; Wildcard and Free Hit become available from Gameweek 2.

06
Gameweek lock

Deadlines and corrections

Before the deadline

Confirm transfers, chips, your starting XI, captain, vice-captain and bench order before the displayed gameweek deadline.

After the deadline

Your 15-player snapshot is locked. Match-data corrections automatically recalculate player, gameweek and season totals.